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Yea its just red fog. Im going to adjust that for the indoor parts later on. Im aiming for a quakish/arcade look at the end. So far i came along quite nicely, i still need to create fitting textures and well, i just cant avoid this tim, models (get my new 3dsmax at the weekend). Overall i had so much fun with brushwork, after that long pause that it took me away a little from my actual concept. Keeping you updated ;) @scratch You Sir, should also start again. Your skills demand a comeback :)
May 16, 12 18:26 pm
Looking interesting, frag! Is that fog in the reddish background?
May 16, 12 16:15 pm
Very nice stuff as always mate :)
May 16, 12 09:39 am
Eventhou its heavy wip, a total style meshup and only placeholder textures i pretty much like that xD [link]
May 16, 12 01:17 am
sexy :)
May 11, 12 10:35 am
Back on track [link] TagArena <3
May 10, 12 23:29 pm
Check you PMs Tim ;)
May 06, 12 15:29 pm
Only works on the P2 engine unfortunately Figgy :(
Apr 27, 12 16:13 pm
[link]

Fragyver or Soul, get to work on a map like this-kz related! :D
Apr 27, 12 11:28 am
hello :)
Apr 25, 12 16:47 pm
Hi Trouser, first of all, urbanjump is cs1.6.....we are KZmod....third, I unfortunately do not have those files anymore. No one else will either mate. I remember working on the map with you though.
Apr 12, 12 20:40 pm
I haven't been in the jump scene in like...6 years so I thought I'd drop in and say Hey! Also I'm on the lookout for the old Urbanjump files. I threw a post about it in the map discussion forum. If anyone can help I'd much appreciate it!
Apr 12, 12 02:58 am
went for a jump today, first mapi did in years was kz_cube (mine) loved it. than i was joined by 2 new german players who LOVED this 'mod' right away. it was fun, hope to see some more peaple next time
Apr 11, 12 17:05 pm
Been bussy, bought a house, renovating it and got a kid from 14/03/2012, hooked up old pc and this was the first site that opend in my tabs :p so i thought i said hi.
I am happy you still did not give up on this project. you guys rock. I see raptor is still makin some magic around here along your side.
Apr 10, 12 17:31 pm
MuLoO!!! How ya been mate! WE've been alive the whole time....Creating something great is a slow process :D
Apr 09, 12 16:06 pm
alive, again; And you guys?
Apr 09, 12 14:50 pm
scratch check your PM's its about cloudwalker
Apr 09, 12 09:08 am
:-)
Apr 07, 12 16:19 pm
Well, imho it's not just posting about new features, but how these features developed, the process, the problems you encountered, thoughts about future content and functionality and stuff like that. In short it's an in-depth look at the development process from start to finish.
Apr 07, 12 06:07 am
unfortunately I don't know what it should be then...for me that was right but oh well...there's more reaction this way
Apr 07, 12 05:21 am

KZMod 4.2 Official US #2 -All Maps-
kz_ghosttown_ez
PLAYERS: 0 / 32
KZMod 4.2 Official US #1 -Beginners-
kz_ghosttown_ez
PLAYERS: 0 / 32
KZMod 4.2 Official EU #1 -All Maps-
kz_metro
PLAYERS: 0 / 32
Guests: 3, Members: 0 ...

most ever online: 111
(Members: 2, Guests: 109) on Dec 18, 09 18:54 pm

Members: 2994
Newest member: kMn
http://www.BlackSuitMafias.com
Live stream of todays Tag Arena test
Apr 09, 12 12:36 pm

Hello all,

Today we tested Tag Arena and created a video out of it.

This is part 1
[link]
This is part 2
[link]

The quality is not perfect but its good enough to get an idea of how the gameplay works. I will be doing live commentating explaining whats going as well. Int eh future we can stream live. We will learn more about live streaming and try to deliver the best quality possible. This is the beginning of something really great!

New Innovations for 1.0
Apr 06, 12 21:05 pm

Hello folks,

We have a new plugin scripter named Aoki that is working hard on making our stats page be a place you can spend an hour browsing around. Still a work in progress, the KZmod stats plugin holds a tremendous amount of information and statistics about you, the servers you play on and the maps you play. Who doesn't love improving their own statistics??? Here is a sneak preview in a gallery website, click multiple screenshots to view all of the present stats that have been added. There are many more to come for medals, shop items and Tag Arena.

Gallery for the KZmod statistics

Read the extended news for more information about these new massive innovations coming to 1.0:
-Teleports for single players or entire teams
-new brush entity that can be activated only for a single player or team
-sounds and game texts can be activated once per player or for your team only
-Shop items as power-ups for Tag arena AND for regular map course game play
-creating stories for your maps with these new entities
-a new Tag Arena mode: Clan Tag

The Blog will be discontinued as it seemed to decentralize this website. thanks to scratch's dictionary for this one. *wink* (If you read the blog post read this again because I added a lot of info to it.)


Read the rest ...
A sneak preview video of 1.0 in action.
Mar 22, 12 22:51 pm

This is a short Teaser.
"But, what?", you ask.
3man multiplayer timers.Enjoy!



Unfortunately there was no sound in the video until I added some junk from youtube's list. Seeing is believing!I would also like to add that I have started a Kreedz Climbing Development Blog:
THE KZmod DEV BLOG

You will also find it above the News as a new Link in the blue navigation bar.

Unprecidented 1.0 screenshots release!
Feb 28, 12 22:53 pm

Hello folks long time no hear!

There's great news.

-Screenshots of 28 maps scheduled for release with 1.0 are being shown on the
Screenshots Page (Click Here). The full list of maps and their location is in the Extended News.

-Raptor has solved a major networking issue that was making it difficult to have large numbers of players on a dedicated server without near-fatal lag. It would seem that 32 players should be fine now.

-We have finished the in-game HUD and present a screenshot of the Tag Arena screen on kztag_compound below which includes:
---The .57 USP carried by the Gangster player model.
---The Round Timer, TOP5, and Power-up displays.
---The Dynamic Crosshair as seen in CS 1.6.(it smoothly expands and contracts when jumping or shooting)


<a href="http://img804.imageshack.us/img804/6814/tanews2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img aea="true" border="0" height="180" src="http://img804.imageshack.us/img804/6814/tanews2.jpg" width="320" /></a>

The Full Widescreen Shot (Click Here)



Read the rest ...
Merry Christmas to all
Dec 25, 11 07:31 am

On behalf of the Obsessionsoft Team we wish you all a Merry Christmas, a lot of games, and a good ride up to New Years Eve!

Peace!

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