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| akkord
Dec 21, 09 14:02 pm | |
| Comments: 3 Registered: Apr 06, 09 01:38 am | happy christmas everyone and thanks for the update ![]() |
| dudek
Dec 21, 09 14:04 pm | |
| Comments: 2 Registered: Jan 31, 07 04:02 am | P.S: Please do the mod a big favor and click [url]this, scroll down, and choose Kreedz Climbing as the Mod of the Year .. fix the link pls Thx alot for this nice update ![]() |
| juleeeh
Dec 21, 09 14:06 pm | |
| Comments: 14 Registered: Sep 08, 08 05:59 am | This is one of the best presents ever Thank you kzmod crew! |
| MoNsTeR
Dec 21, 09 14:07 pm | |
| Comments: 3 Registered: Jan 10, 09 04:16 am | Finally!! dloading NOW! :o) |
| Fact or Fiction
Dec 21, 09 14:08 pm | |
| Registered: Dec 30, 08 11:56 am | <3 ! |
| MoNsTeR
Dec 21, 09 14:10 pm | |
| Comments: 3 Registered: Jan 10, 09 04:16 am | can I install 4.2 on 4.1 ?? O_O |
| s0liD
Dec 21, 09 14:11 pm | |
| | Yes you can monster ![]() |
| Kangaroo
Dec 21, 09 14:13 pm | |
![]() | ace <3 kzmod |
| Zaito
Dec 21, 09 14:13 pm | |
| Comments: 2 Registered: Dec 19, 09 16:38 pm | Finally! ![]() |
| S1deCut
Dec 21, 09 14:14 pm | |
| Comments: 5 Registered: Oct 25, 08 09:54 am | yay .. can't wait for the download to finish. |
| kz`SoUlFaThEr
Dec 21, 09 14:15 pm | |
| | FOR BEST RESULTS: INSTALL 4.0 FRESH...then install only the beta4.2 patch. If you run into bugs.....you did not follow these directions! |
| scratch
Dec 21, 09 14:18 pm | |
| Registered: Apr 03, 07 07:58 am | <3 |
| Sir Psycho Sexy
Dec 21, 09 14:31 pm | |
| Registered: May 17, 09 16:02 pm | !!!!!!!!!!!!!!!!!!!!!!!! |
| finale
Dec 21, 09 14:38 pm | |
| Registered: Mar 09, 07 13:50 pm | gratz all, see you in a week Kang, I expect all new maps nochecked by the time I get back. I don't care where you are, make it happen. |
| amankino
Dec 21, 09 14:54 pm | |
| Comments: 2 Registered: Dec 15, 09 10:45 am | awesome nice work!!!! |
| Kureno
Dec 21, 09 15:14 pm | |
![]() Registered: Jun 25, 09 17:07 pm | Just Awesome Guys! Some nice new stuff got added !!!Keep it going! |
| think:
Dec 21, 09 15:23 pm | |
| Comments: 1 Registered: Dec 21, 09 15:21 pm | You guys should seriously consider a torrent download option. |
| xjose93
Dec 21, 09 16:13 pm | |
| Comments: 1 Registered: Feb 05, 08 05:42 am | Added to SpanishXJ, new mirror @ [link] . |
| omilo
Dec 21, 09 17:43 pm | |
| Comments: 13 Registered: Dec 01, 05 02:42 am | woot, that is a hell of a lot new updates ^^. GJ kzmod team and me goes testing it right away! |
| Fact or Fiction
Dec 21, 09 17:56 pm | |
| Registered: Dec 30, 08 11:56 am | first impression was excelent! but please, add cvar for removing other players blue bubles and fires.. Besides that I really enjoyed 4.2 ^^ great work! |
| dEMolite
Dec 21, 09 20:06 pm | |
| Comments: 33 | kz_elitesprite 1 to 0 |
| Tipii
Dec 21, 09 22:38 pm | |
| Comments: 39 Registered: Nov 27, 05 07:19 am | Thanks for this xmas gift ![]() |
| L-X
Dec 22, 09 00:19 am | |
| Comments: 11 Registered: Sep 28, 09 07:11 am | eeee!!!!amazed |
| Fact or Fiction
Dec 22, 09 04:01 am | |
| Registered: Dec 30, 08 11:56 am | dEMolite - for removing other player bubles and fire :/ kz_elitesprites 0 affects only your own bubles. |
| kz`SoUlFaThEr
Dec 22, 09 07:27 am | |
| | it's funny now that server are full that the elite sprites have actually become something to complain about good sign ![]() |
| chrizZo
Dec 22, 09 10:45 am | |
| Comments: 6 Registered: Dec 10, 09 08:14 am | I'm gonna test it right now! Waited for 4.2 as you guys advised me to do it. |
| iNOT
Dec 22, 09 14:09 pm | |
| Comments: 1 Registered: Dec 20, 09 08:06 am | carefull guys, tawnie is in da place to p00n some in kzmod Ye the noob surfer will start kreedz climbing. Played version 3.0 loooong time ago and it didnt catch me to much, but now im starting to like this alot. Great job you did for this mod, looking forward to this new version (downloading =D) Peace. -tOni |
| black
Dec 22, 09 16:14 pm | |
| Comments: 1 Registered: Dec 22, 09 16:12 pm | please make a 4.2 full installer |
| n00bkill3r
Dec 22, 09 17:32 pm | |
| Comments: 33 Registered: Mar 06, 09 11:33 am | I don't want to be offensive or make it sound offensive, but do you guys think the doubleducks are 1.6 like? I actually see it really far from 1.6 since its really different, please Raptor you've done a lot of nice work since now, just to finish this technique to the end ![]() |
| kz`SoUlFaThEr
Dec 22, 09 17:51 pm | |
| | I think its time people stop comparing and expecting perfecting with 1.6. We are not and will never be exactly like 1.6. Those who can accept this play on...those that don't, lose out on a lot of things that 1.6 can NEVER have. If you turn your thoughts around and just play the game with an open mind, you might end up like faker etc.....and just love it for what it is. I highly doubt we will ever change the duck from this point on for one reason: it works fine. |
| DaFox
Dec 22, 09 19:37 pm | |
![]() | Inspired by 1.6 not replicating ![]() |
| faker
Dec 22, 09 22:07 pm | |
![]() | n00bkill3r: Please explain the difference, I couldn't find any difference (except that you need to get used to it, since it's another engine). And I'm playing 1.6 kreedz maps for 6 years now Other than that: Glad to see new faces around Can't wait for your first record chrizZo |
| n00bkill3r
Dec 23, 09 02:12 am | |
| Comments: 33 Registered: Mar 06, 09 11:33 am | Soulfather: I know I can't compare it with 1.6 but I probably won't change my expections even though you added really nice additional stuff to the kreedz. I'm just little disappointed that doubleduck I heavily expected didn't fill up my desires. But of course I'm probably not doing doubleducks well, but on the other hand I'm glad you added lots of new maps for us beginners, "awp" like weapon - hatchet, cvar sv_bhop, there really brings a feeling of 1.6 Faker: Well,I'll explain the difference below, just one question. Is it possible to perform brian's 1.6 climbing doubleducks and rad's groundstrafing with kzmod doubleduck? I didn't try it much, but in 1.6 when you duck with mousewheel you don't get completely down like if you pressed ctrl (see how it looks at 1.6 In kzmod it seems to me that you go down like if you pressed ctrl, so the difference between kzmod's ctrl and kzmod's mousewheel duck is just the release speed, pressing and releasing ctrl would be much slower than if you just scrolled. I just hope I'm mistaken, cause faker I know you are around cs 1.6 for a long time so you are one of those who can judge dds. I just wanted to say how I feel it, hope you understand me atleast a little bit. |
| n00bkill3r
Dec 23, 09 02:15 am | |
| Comments: 33 Registered: Mar 06, 09 11:33 am | Excuse, I somehow put here invalid link for that groundstrafing, working link here: how it looks at 1.6 |
| chrizZo
Dec 23, 09 05:18 am | |
| Comments: 6 Registered: Dec 10, 09 08:14 am | Ok, I will write my thoughts now. I've only tested a few maps, but I've already reached a decent skill level I think. That is only because the bunnyhops are very near to 1.6, as well as the movement. Before I thought I would dislike this "axn-speed" style gameplay, but I'm about to change my mind. 1.6 has always the same speed level and after years playing it, I kinda lost my interest in it. Furthermore the whole community became that good, that xj has nearly reached the limits (at least I think so). This speed bunnyhops you can do in kzmod revealing a new perspective for me. If you are skilled enough, you can do everything in one single bhop line, especially because you speed up that much. Also this speed bhops are very useful to find out very nice shortcuts within the maps. It's my first impression about it. I will continue playing kzmod now. Later I will tell you again what I like and dislike. But I also have one 'critique'. Like noobkiller I don't want to sound offensive and I will also compare to 1.6 (sry soulfather). The timing of the standups differ to 1.6. When I will play this mod now for one month, I will (maybe) have problems to perform standup bhops in 1.6 again. If this is seriously the case, many 1.6 players will not decide to move to kzmod. That is the first 'fear' everyone has, when you start playing another game: that you actually loose your skill in the other game you played for years. For the most of the new kzmod players that should be 1.6. My suggestion to you soulfather is, that you should work on the timing of standup bhops. The same is true for doubleducks. I know I'm currently talking about equaling the standup bhops from kzmod with the ones from 1.6. But this will actually not change the gameplay and it will be attractive for every 1.6 player. Maybe you should get some help from eDark, to find out the 1.6 timing of standup bhops. I don't know how you will do it. But you are already really really near with 4.2! It took me some minutes to be able to perform good standups. Anyways kzmod team, I really respect the work you've done here. It's a great game, I'm surprised in a very positive way! |
| sexiewasd
Dec 23, 09 06:16 am | |
![]() | Uploaded to megaupload.com It's vers 4.0 + 4.2 patch. [link] |
| akkord
Dec 23, 09 09:02 am | |
| Comments: 3 Registered: Apr 06, 09 01:38 am | Totaly dissagree with chrizzos or n00bkillers comments, i dont think standups and doubleducks should be equalized to 1.6 gameplay, since kzmod isnt 1.6 .. and trust me you cant loose the timing of standups in 1.6 if you play kzmod all the time, and only cause of such a point it shouldnt be even considered to change |
| s0liD
Dec 23, 09 09:07 am | |
| | Agreed with akkord I dont have any problems with the standups nor double ducks.. and I was a hardcore 1.6 jumper.. seriously |
| n00bkill3r
Dec 23, 09 09:42 am | |
| Comments: 33 Registered: Mar 06, 09 11:33 am | akkord: kzmod = kreedz mod, kreedz started kz era for 1.6 that means kzmod should be 1.6 kreedz with source graphics if basic kreedz techniques aren't equal or as close as possible to 1.6, then it's not kreedz even though it has more funny/interesting/entertaining features |
| chrizZo
Dec 23, 09 09:58 am | |
| Comments: 6 Registered: Dec 10, 09 08:14 am | I don't see the sense to have a standup bhop that is like nearly the same in 1.6. Why shouldn't you equalize the timing of the standup bhop with 1.6? It will not change the gameplay of kzmod in any way. It is just easier to make standups for everyone who played 1.6 before. I don't think n00bkill3r is trying to say that the axn like speed you get because of bhops should be changed and equalized to 1.6's gameplay. It's just about performing the technique, not its effect. |
| faker
Dec 23, 09 11:52 am | |
![]() | I also disagree with n00bkill3r and chrizZo... And I'm not only saying that because I'm member of the DEV team, this is my opinion as a jumper as well. Standups are working exactly the same why they do in 1.6, the only difference is the TIMING... KZMod got a gravity of 610 (thats the source engine!), which is the reason why longjumps are slighty easier and smoother strafes are better than small and fast ones, too. If you play KZMod for a while and then go back to 1.6 it feels like the gravity is on "1000".... but after playing for 10 mintues you are back for good and got used to 1.6 again. Standups work the same way they do in kzmod, only the timing is slightly different due to the gravity issue (as I mentioned before). But that's the fundamental engine of the mod and it's not possible to change that I guess.. all the maps would be unbeatable and needed to be changed and much more stuff.... same goes for the edgefriction which could be included EASILY, but there is simply no reason for it... since this game is more speed an bhop based... as you mentioned it. Also it would screw up all the maps, too. - About the doubleduck: They are slightly different, yes. But it has to be this way and I really think it's a good compromise... CJ's are possible and a bit more powerful than LJ - even tho they aren't really needed (no edgefriction!). If people wanna do CJ, they can do (and even get a slight advantage)... BUT, and that's a big but: If the duck engine was even more 1.6 like (and allow groundstrafing), it would totally screw the engine and make 300 unit CJ possible (due to gravity, same effect as the "axn like bhops" etc... nobody wants that, right? Also we do not need (random and luck) based techniques just as edgebugs (even tho edgebugs work, but you do not need them cause you can't die in kzmod), jumpbugs etc. imo... It's all fine... Slightly different game, with other aspects but just as much as fun as 1.6 kreedz maps. Just another engine of course... And u'll never get it 100% the same if ported to another engine... My 2cents |
| kz`SoUlFaThEr
Dec 23, 09 12:24 pm | |
| | QUOTE noobkiller, btw, a guy who supports stealing kzmod maps and porting them to CSS XC without permission akkord: kzmod = kreedz mod, kreedz started kz era for 1.6 that means kzmod should be 1.6 kreedz with source graphics if basic kreedz techniques aren't equal or as close as possible to 1.6, then it's not kreedz even though it has more funny/interesting/entertaining features UNQUOTE We aren't a kreedz mod cuz we aren't exactly 110% perfect on one single aspect we just added for you to also enjoy here???? We shouldn't even be considered a Kreedz mod??? Dude.....get off the pedestal you are high up on and come hang out with the rest down here. You don't even make records so why aren't record makers pissed off about it? They seem to enjoy this ever-so-slight difference very much in fact. Source is simply a different engine and most who carry a certain intelligence with them will realize this too. It won't EVER...EVER be 1.6 perfectly and as time goes on, I, in fact, like it this way. If your expectations are so high ....then simply stop playing Kreedz Climbing and go back to where you came from, rather than complain here. Adding edgefriction will ruin all the maps completely. Forget that we will ever implement it. In fact, you need more skills without it, than with it, so if the point is to push the limits of pure skill, then the absence of that edgefriction should be welcomed with open arms actually. I must agree with faker that changing the doubleduck physics even more..would allow ground strafe which yes....is not a welcome thing in my eyes either. Why not concentrate your energy on all the nice things we have that CS doesnt and start wishing THEY have what we have , rather than picking us apart at the smallest most fine detail of one single aspect of the game? Enjoy what you have been given FOR FREE. I worked like a slave for 4 years on this game for not even one single cent from anyone who plays it, besides Finale who graciously gave me a few games for free over steam as a thanks for all the work. We were not pinned at number 1 of 10,842 mods on moddb for nearly a week because the game sucks Valve didn't post a steam wide news on us that filled the page because we are not worth it.My 2cents ![]() |
| Kangaroo
Dec 23, 09 12:27 pm | |
![]() | Being a source jumper for a few years, and only playing 1.6 for a few months, I can't say I have problems with standup timing. I'm really awful at 1.6 doubleducking though, and for kzmod it's quite easier to doubleduck, cj, etc. kzmod is overall easier due to the speedy nature of it. |
| kz`SoUlFaThEr
Dec 23, 09 12:33 pm | |
| | Let's not forget about all the other DEV's in each period of development who have helped me make this great game possible. A small donation is a good thing if you REALLY like the game. It opens doors for us to make the game even better, and especially for things like getting contest prizes for the contests we plan to hold in the future. |
| n00bkill3r
Dec 23, 09 15:34 pm | |
| Comments: 33 Registered: Mar 06, 09 11:33 am | Ah SF you are bitter as always (noobkiller, btw, a guy who supports stealing kzmod maps and porting them to CSS XC without permission - even though I told you the site of stealers I'm still supporter and didn't port any map from kzmod to css, ported 1.6 kzno_xtremeblock, but that's not a kzmod's map! In that time I didn't even know who made that map :/) About those prizes. Zombie Master! - hl2 mod that definatelly sucks got also on the top 5 hl2 mod's ladder, was and if I'm correct still is distributed over steam. By this I don't want to say kzmod sucks, but you got the point (Valve prizes doesn't mean that much you probably think at least in my opinion. I like the kzmod the way it is - just expected from what I've read Recent additions include: 1.6 doubleducking that 1.6 dds mean 1.6 dds all-inclusive, I'm glad for your answers, finally I know why is not gs and edgefriction included and why standup bhops differ at timing.And yeah I don't record WR's - I'm not skilled enough to be beat a map from the bottom to the top, but I enjoy finding and performing trickjumps there, that's why I wanted GS and standups to be perfectly done. |
| n00bkill3r
Dec 23, 09 15:41 pm | |
| Comments: 33 Registered: Mar 06, 09 11:33 am | But yeah moddb's prize is a big success, good job for achieving that... |
| Goldknight
Dec 23, 09 20:55 pm | |
| Registered: Feb 03, 07 14:43 pm | Last comment sent at 13:37 (LEET!) pm on Dec. 23 (Western U.S. time). Just felt like announcing that out of the blue..call me random if you like. |
| finale
Dec 23, 09 21:33 pm | |
| Registered: Mar 09, 07 13:50 pm | random. |
| chrizZo
Dec 26, 09 04:43 am | |
| Comments: 6 Registered: Dec 10, 09 08:14 am | Makes no sense to ruin my 1.6 skills with kzmod. The timing differs and whenever I've played kzmod, I can't perform perfect standups in 1.6 anymore. I really don't understand your arguments to be honest. |
| kz`SoUlFaThEr
Dec 26, 09 05:06 am | |
| | chrizzo, whoare you disagreeing with and does this mean that you will quit kzmod cuz of your 1.6 skills or how am i supposed to understand you? |
| s0liD
Dec 26, 09 05:10 am | |
| | you understood that right SF.. im just laughing at this non-sense.. |
| n00bkill3r
Dec 26, 09 06:40 am | |
| Comments: 33 Registered: Mar 06, 09 11:33 am | non-sense? s0liD you just said non-sense! chrizZo says loses his 1.6 skill by playing kzmod, then this means it not that close to 1.6 as said in news... you probably don't get s0liD he's helping developers to know what to improve and yeah if is 1.6 more important for him why whould he ruin his skill with kzmod movement? you aren't right s0liD if you think this is non-sense |
| s0liD
Dec 26, 09 08:13 am | |
| | ARE WE FORCING PEOPLE TO PLAY OUR GAME? --> Faker and Soulfather clearly said it cant be change since its ANOTHER engine with different physics.. You dont get the point do you? So it is non-sense you people just take this whole GAMING shit too serious |
| s0liD
Dec 26, 09 08:14 am | |
| | Im not flaming any of you Im just saying that they stated the verdict about that. And my advice is stick with 1.6 if you dont like it. |
| n00bkill3r
Dec 26, 09 08:58 am | |
| Comments: 33 Registered: Mar 06, 09 11:33 am | sure you don't force anyone, but anyway why you lie in news? 1.6 standup, 1.6 doubleduck... if it clearly doesn't work as in 1.6 and I think ChrizZo is talking about this. |
| s0liD
Dec 26, 09 09:35 am | |
| | Lying? seriously man you should take a deep breath and start thinking which words are you going to use before you post something.. It doesnt say EXACTLY or 100% same its just the way it is in 1.6 but with minor difference. Looks to me like you just keep flaming our work without any respect towards us. |
| finale
Dec 26, 09 10:54 am | |
| Registered: Mar 09, 07 13:50 pm | keep in mind that this is the guy who stole a bunch of maps. |
| n00bkill3r
Dec 26, 09 10:54 am | |
| Comments: 33 Registered: Mar 06, 09 11:33 am | if someone tells you "this is bread" you expect to see it, but you see a roll, so you say "but this is a roll, not a bread" and he would says "I didn't tell you this is 100% bread, this is bread with minor difference" and if I'm right physics aren't work of anyone else, but Raptor |
| sexiewasd
Dec 26, 09 11:53 am | |
![]() | Rolls are a type of bread :/ I really don't see the point in trying to be exactly like 1.6. This isn't a cs1.6 sim like CSPromod is trying to be. We are a different game. We are Kreedz Climbing. We will continue to add game modes, and new ideas to our game, while polishing the old ones, but not to simulate 1.6. That doesn't drive us. We add shit because it makes the game more fun, and a better game overall. I would hate to see this game restricted to being a CS clone. A while back I brought up water skipping to SF. It is possible in 1.6, and featured in maps like kzfr_rabbithighway in 1.6. I found it to be really fun, along with the ladder section of that map. He said no, we won't add it. It doesn't fit the game. So I came up with using trigger_push blocks that push the player up. What I ended up with was more fun, and more of a challenge than what I wanted. The game is evolving for the better. We do have the ladders now though ![]() |
| kz`SoUlFaThEr
Dec 26, 09 12:44 pm | |
| | Lets not get to excited here please !! Sorry for bringing up that old shit Noob. That was not really fair. I apologize for my mistakes. I don't like being called a liar by anyone but, the fact is: We DO have double ducks and standups and it says "like CS1.6". I am in fact, still searching for a line that I posted to the world that says: "... EXACTLY LIKE 1.6". "Like" means "similar to" whereas "exactly" means "exactly". Call me a liar one more time... Chrizzo, I find it truely sad that you leave the game for this slight difference, too. So many told me that you were really impressed with it and that this time you would stay. I was looking forward to seeing some records from you, but oh well, life's a beach right? Think about what you lose in keeping your prescious 1.6 stand-up skill.Have fun in that 10 year old engine that wont ever become anything more than what it was 10 years ago. I guess for many, complacency is king. As I said, this will literally be my final attempt to please 1.6 players. They don't seem to see all other things we have that 1.6 can never have. If they want to stay in that 10 year old engine with 16 bit graphics and NOT update their lives...lol...fine with me. I will have to learn to accept this without getting upset at the stupidity of it. I will take this game where 1.6kz can never go. Get used to us and accept change, or stay there where you are to continue stagnating. No hard feelings, man, can't please them all Let's right now stop the DD and Standups(a 4.1 addition that no one complianed about until 1 year later) bickering in this nice news post, and someone with balls should open a forum post about it and discuss it in peace there. Thanks for reading and respecting this. |
| n00bkill3r
Dec 27, 09 03:46 am | |
| Comments: 33 Registered: Mar 06, 09 11:33 am | Well done SoulFather, this is finally respectful post from the mod headmaster (no sarcasm, no offense) I'd never believe you can calm down and write something friendly like this I won't call you a lier anymore, that was just out of spite, but anyway there's not "like", there's "Recent additions include: 1.6 doubleducking, 1.6 standup physics" All the flaming is because I was so looking forward to new kzmod release with groundstrafing and everything about that, Brian - 1.6 climber used he doubleduck in maps sometimes instead of bhop not to lose the speed and hoped this would be possible in kzmod too, but as Inow know it wouldn't :/ Thanks for explanation though. |
| kz`SoUlFaThEr
Dec 27, 09 06:29 am | |
| | See now you say you were looking forward to groundstrafing and we never even mentioned that one. In fact, I hadn't even heard about "groundstrafing" until 2 days ago when Faker showed it to me. He was doing it in kzmod but was ofc not getting the massive speedboost it apparently gives you in 1.6. After seeing it, I immediately had the feeling this game we created here does not need it. He and the other 1.6 player watching also agreed that it not necessary. In fact, there are very few who wish for this. What you said above this post really makes it seem like I don't respect people. Wrong. I get upset when I am attacked like anyone else. You don't know who I am and are therefore surprised "I can calm down". LOLThe standups were already in 4.1 though. read it again I am sure thats not exactly right. (1.6 duck physics, because we literally recoded how ducking works completely) Peace |
| n00bkill3r
Dec 27, 09 08:42 am | |
| Comments: 33 Registered: Mar 06, 09 11:33 am | yeah I know you didn't mention it but if I'm right doubleduck = multicountjump, groundstrafing ... if you already discussed that and decided it's not necessary, then ok - it's right the game is fast even without gs I don't think you don't respect people, just think you get angry so fast, but so do I ... ending my comments in this newspost ![]() |