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I mean, watching demos of the map kz_maze_wickedgarden
May 22, 13 02:16 am
Raptor... How can I install the 1.1 version of the map? Extract 1.1 pack? It doesnt work...
May 22, 13 02:15 am
I'm sure you're gonna enjoy it! :D
May 21, 13 16:57 pm
Ok, time to install kzmod and try it out! It's about goddamn time :D
May 21, 13 15:19 pm
You can watch 1.1 demos if you install the 1.1 version of the map, just keep the 1.2 version for playing online and making new demos.
May 21, 13 10:54 am
so if I extract 1.1 pack which included 1.1 version of the map,
then a demo from 1.1 should work
May 21, 13 10:17 am
So let's write the demo converter from 1.1 to 1.2 :D
May 21, 13 06:54 am
If the map was changed in 1.2 and demo from this map was recorded in 1.1 u can't watch it.
May 21, 13 06:39 am
Should not be the old version of map in 1.1 pack when I extract it?
May 21, 13 02:56 am
Those maps were changed in 1.2 so demos from them can't be watched any more. Sry for double post ;)
May 21, 13 01:13 am
look at the bottom of this news, that's why u can't watched those demos: [link]
May 21, 13 01:08 am
And yes, they are on the WR page ( demos of kz_maze_wickedgarden, kz_mix_journeys, maybe another one, but i dont know )
May 20, 13 22:54 pm
Raptor: [link]
May 20, 13 22:50 pm
Link not working, just search that from YouTube lol
May 20, 13 15:24 pm
Harder, Faster, Stronger, Gaben! xD
May 20, 13 15:23 pm
What's the error when you try and watch the demos? Are they 1.1 demos on the WR page?
May 20, 13 08:57 am
Indeed Psycho, just look down before to back to desktop and the game shouldn't crashed, but sometime it crashed ^^
May 20, 13 07:14 am
Oh yeah.. I remember someone told me I should look down beforehand, thanks soliD :)
May 20, 13 06:55 am
I have the same problem surfrock, all demos of map kz_mix_journeys or kz_maze_wickedgarden and even more maps have this problem. I don't know how can i fix it.
May 20, 13 02:51 am
nope its a problem within SDK. To prevent this happening so often look on the ground. that should help in a lot of cases
May 20, 13 01:52 am

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Beta4.2 update
May 01, 09 10:02 am

In light of a deep conversation in the forums about the popularity of the mod, I am doing my best to take into consideration the needs/wants as far as I can. I have made new Easy versions of 6 of my maps: kz_cathedral_ez, kz_fortress_ez, kz_cookbook_ez, kz_silo_ez (this map also got a retexture), kz_man_madness2's EZ course is now actually easy along with kz_surf_protraining's EZ block.

I have also removed the Touchpoints from kz_crate_delight and kz_cityswingers to the joy of many.

What I want before releasing these new easy versions is that people let me know their opinions about easy maps for new players made out of harder maps that already exist. My reason for doing this is to quickly provide some relief to rage-quitters or people who simply find the mods maps too difficult and quit shortly after downloading. It is planned that we will have an official server where only easy maps will run. That means we need a lot of them. If you are presently making a map thats hard....please coincide with this and make it easy or at least make an ez version of it. I'll never ask of this again.

I personally feel that when this is achieved, we will have more interested players. With easy, I mean that every jump could be taken basicly straight on somehow, but still built like a map thats hard with all it's twists and turns keeping it interesting. Think of them as adventures. Places where the high level players will be working out the coolest shortcuts while the middle levels are trying to beat their best times because its fast and fun, and the new players are not frustrated to death. I find with speaking to faker, that easy maps are the only type of map that plays well for all levels.

I also do not mean to make ez versions out of every map nor do I ask of any of you or intend myself to make all my future maps totally easy. We just, at this point in time, need a large set of easy maps suddenly. We (mappers) must support all levels of the gameplay for any discipline you choose to work with, to allow for more players to enjoy the social game we have created for you.

Don't forget to repond in the comments with your opinions on the matter. Thanks

[us] Goldknight
May 01, 09 09:37 am
Comments: 21
Registered: Feb 03, 07 14:43 pm
Good idea, Soulfather. Good to see Kangaroo created a popular forum about popularity, I expected it to be somewhat ignored to be honest. I don't really care if this mod is popular or not (with the way players currently lag servers I'd really rather wait for 4.2).
But as long as we're talking about popularity, I could try to release my long delayed project of kz_journey. About halfway into the map, there's an easy way and hard way from there on out and its moderately simple before that. I've been working on the 'u-turns' you once advised to Millet about on brooklyn which seems like a nice alternative to annoying area portals. I'll try and see if I could actually pull off releasing the beta for this map.


[de] kz`SoUlFaThEr
May 01, 09 10:04 am
Comments: 585
dont release betas please. Get them tested by players you know and like or one of us for shorts and whatever you want...and release a final it's better to not have tons of versions running around like showerworld and cloudwalker


[de] S1deCut
May 01, 09 11:12 am
Comments: 5
Registered: Oct 25, 08 09:54 am
good, idea.. but i'm not sure if this will work as good as you apparently estimate it. when i started the mod i got really fast used to the movementtricks etc.
and: if you need any changes in the gui, ask me


[sk] s0liD
May 01, 09 16:41 pm
Comments: 88
nice descisions SF =)


[us] Kangaroo
May 01, 09 17:30 pm
Comments: 40
Registered: Aug 25, 07 19:48 pm
Surprised my forum post sparked so much discussion in such a little time, considering how much activity the site gets.

Glad some action is going to be taken from our discussion - didn't expect that when I made the post.


[us] Goldknight
May 01, 09 17:38 pm
Comments: 21
Registered: Feb 03, 07 14:43 pm
Alright SF, if you say so then i'll skip the beta. I forgot to mention that I would get my map play tested before a release anyway, so don't worry I wasn't planning on leaving that part of the process out. I've learned many important things from my release of showerworld.
I'll be happy when I can finally clear stick room in one attempt instead of taking hours to try to beat it, and I'm sure Kang here feels the same.


[de] d2kx
May 02, 09 05:56 am
Comments: 37
Registered: May 07, 06 05:45 am
The idea is great, but what about new players instantly joining the server with people playing and it probably isn't the easy version?


[de] faker
May 02, 09 06:20 am
Comments: 117
Yeah, great things/changes, looking forward to play them.

Not going to start over with other things, but maybe a link to the forum thread would be good, if ppl want to catch up or read the whole discussion: [link]

-

s0liD: Nice to see you're still lurking around What about converting some of your classic and beloved 1.6 begginner maps into cs:s? Like summercliff_ez or icevalley? Would be appreciated and I'm sure they get UBER popular

-

d2kx: Yeah, good point. That's exactly why the beginner server is really needed!


[sk] s0liD
May 02, 09 08:34 am
Comments: 88
im always around ;P.. well faker thats a good idea but the bad thing is I dont have the rmf files... But Ill try to rebuild those maps but they will be slightly different...


[de] faker
May 02, 09 08:46 am
Comments: 117
Well, imo they have to be different anyway, because the kzmod engine (bhop up to 550 units) would allow very easy and uber shortcuts anyway (at least in icevalley) ^^


[de] faker
May 02, 09 08:46 am
Comments: 117
*into kzmod btw... can't believe I wrote cs:s... lol


[sk] s0liD
May 02, 09 09:18 am
Comments: 88
haha yea I was like wtf but I knew youve made a typo on that one .. well Icevalley would have to be completely different.. I can see it now.. zocker jumping from one cliff to the other ...


[de] Z0ck3rOO7
May 02, 09 09:37 am
Comments: 57
never!
u dont need to "copy" 1.6 maps, just create some easy and short maps with maybe big, hard scs (i could test the scs if u want )



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